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123India.com : Games : Childrens Games
CHILDRENS GAMES
Fun, games & activities for children to play and participate . Be it kids birthday bashes or get togethers .
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SOCK STOCK
Fill a large cloth bag or a large sock with all kinds of objects at random such as a wristwatch, a rubber ball, a pencil, glue stick, eraser, key chain, bar of soap etc. Pass the bag around the room and let each player feel it for two minutes each. They now have to guess the contents and write down as many articles as they can remember. Obviously, the one with the most correct guesses wins.
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QUIZ
Before the party, prepare 10 or 15 unrelated trivia questions. Just frame questions on general knowledge, elementary mathematics or current topics. Hand all your guests blank answer sheets and as you ask the group the questions, ask them to write down their answers. Players may break off into pairs or teams. Naturally, players with the most correct answers win a prize.
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20 QUESTIONS
A very popular guessing game, where each person has to write down a name of a thing or a famous person etc. The others then take turn to ask questions to guess the word, for example- Are you a flower? Can you speak? Are you red? Can you be eaten? Etc. But they get a maximum of 20 chances only. The game continues till someone guesses what the person is within the prescribed number of questions.
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CHINESE WHISPER
This game is intended for a large group of children. The group has to sit in a large circle. The leader whispers a short message into the ear of the person sitting to the right of him/her. The message is whispered once. The new messenger then whispers the same message into the ear to the one to his right, and this continues. When the message reaches the person sitting to the left of the originator the message is announced out loud. In most cases, the message becomes totally different from what the originator had actually whispered. Its fun to trace back who the person was where the message got mostly disfigured. The person to the right gets to be the next originator.
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WOLF
One player is the wolf and he/she will stand with his/her back turned to the others about 5 meters from the others. The others call out from behind, "What’s the time Mr. Wolf" and the wolf turns to face the others and shouts out a time. Eg: 10 o'clock. The others would then take 10 steps toward the wolf. eg, 2 o'clock = 2 steps, 6 o'clock = 6 steps etc. The wolf will then turn his back to the group again for them to yell "what’s the time...." (He looks at the group only when he shouts the time at the group". When the group gets close to the wolf the next time the group yells "what’s the time Mr. Wolf" the wolf will say 'DINNER TIME’ and run after the group who are running back to the start line, and hopefully catch one of the children who will then become the Wolf. When played it is a really enjoyable game.
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SWAT THE FLY
One person is designated as the Swatter. He carries a long handkerchief or a cabbage leaf or anything soft and harmless Everyone would be in a circle around the swatter. The swatterwould count "1,2,3 go" and everyone would run yelling "swat thefly". If he touches anybody with the kerchief or the leaf, then that person is swatted i.e. he is out. The first person swatted becomes the next swatter. The swatter continues to swat until he gives up or can't catch anyone else. The swatter who swats the most flies wins the game.
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PRISON WALLS
Divide your group in half and draw a line with chalk demarcating the areas occupied by the two teams. About 20-30 feet in back of each team a large square signifying the prison has to be drawn on the ground using chalk. Each team will now pick one person to be the prisoner of the other team (usually someone who could run fast).
The objective of each team is to try to free their prisoner by sending a team member to the prison through the opposing team to bring him/her back without getting captured by a member of the opposing team. If the person attempting to rescue their own prisoner made it to the prison through the opposing team without being caught, he/she was safe while inside the prison and could take their own time to run with the prisoner back to their own side of the line. If the opposing team catches the team member, then he also becomes a prisoner needing rescue.
So each teams lookout is to send a rescuer to free their prisoner from the enemy side, and to defend the enemy prisoner in their prison. At the end, the team with the most prisoners wins.
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